![]() ![]() Originally posted by Keep Cool 22:Yeah, I think the devs wanted to make it fair for the people who soldiered through the entire game on nightmare, rather than letting players change to nightmare mode just for the final boss battle and get credit. Also on the achievo difficulty thing, if i raise it now will i get it? Didn't know there was one and knowing just kicked my OCD right in the nads. The only thing associated with it is an achievement, if you complete 100% of a playthrough at a higher difficulty without lowering it in the settings.Īlright i'll play around. The devs have confirmed that higher difficulty level does *not* increase item drop rate from enemies. So, feel free to switch your game branch to trunk if you want to try it out. It doesn't hurt to just dial it up to nightmare and see how it feels, since you can always adjust the difficulty back down.Īlso, keep in mind that different parts of the game have different difficulty levels, for example some of the early bosses are intentionally on the easy side balancing-wise.Īlso note that the devs are currently testing a modified damage formula that will balance edge cases better, and they could really use feedback on it. I'd say if you tend to spend a bit of time leveling up, doing side quests, clearing hunts, and/or crafting weapons, then you'll want to go for nightmare. (I guess there are some people who pick up Edge of Eternity who have never played a turn-based game before) Currently the team is working on the 3D Metroidvania-inspired hacking adventure Recompile that is coming to PC (via Steam), PlayStation 5, and Xbox Series X (including Game Pass) on 19th August.Originally posted by Keep Cool 22:The game was much more difficult in Early Access, but some people complained so the devs nerfed normal difficulty quite a lot. Their previous games include procedural physics-based fantasy roguelike Tinykeep and pixel platformer Nuclear Autumn. Phigames is a self-described ‘micro studio’ based in Manchester, UK, consisting of coder Phi Dinh, animator James Vincent Marshall, and sound designer Richard Evans. It’s a warm-hearted invitation to join us in the little unusual neighborhood we are building within the gaming industry, a place where talented studios can unleash their creativity and where players enjoy distinctive and audacious games on PC and consoles, such as Edge of Eternity, ScourgeBringer, and Recompile. The game is priced at €/$24.99, £19.99 on console and $19,99 £15,49 19,99 € on PC.ĭear Villagers is Plug In Digital’s publishing label.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |